unlike most games with balls or projectiles, needs no ground to mark or to bounce off of; heres a perfect sky game — you look up more than down or level when you play it — for the flying humankind, playable at any altitude and in almost any weather: drift with the wind to cancel it out, or move steadily in quiet air to create a breeze to equalize players' strengths. ■    Scoring, when kept at all, is simple: you get a point for each miss of your opponent(s), i.e. for the birdie flying reachably close past them; elaborate rules for assessing reachability are there but rarely used, with most competitive games won “on common sense.” Brownian parties fill cubic miles with thousands of drifting players exchanging shots (“keep a personal score of hits and misses” if you prefer); some play with a net (an opaque, billowing veil that hides your opponents but allows shots through sudden openings), or in the milky nothingness of a cloud, or — purely by ear — in the utter darkness of an overcast night (the birdie can emit light or sound though, will return if missed).

< backslide  |  beam backup >

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License