dwelling, workspace, streampoint of a non-family human group — from tight goal-driven projects to (however defined) cultures. A modern castle — a floating island of arf — may or may not resemble the ancient classics; whether a busy science lab or an echo-filled shrine, its never too practical nor too traditional: a castle is a statement of newity, a scale and vitality claim of a collective (it takes disproportionally more work to grow a castle than even a large family home). This is perfectly compatible with castle reuse: many make a point of shopping in abandoned castle parks for something to unfreeze, resculpt, and gradually rearf to the new owners. Like any human dwelling, a castle is a hierarchy of rooms — a large hall, smaller social chambers, private cells, clusters of storage and seclusion cavities; a castles idiosyncratic topology and the ratio of livable to ritual spaces reflect on the collectives structure, history, lore. Not as organic as a long-lived home, a castle may be grown all at once per a design, with relatively minor copyedits and guided dissolving after the first blossoming; sculpted of its founders' arfs — fused but never fully blended — it retains each slices link to its owner, so a consensus is needed for a sweeping change: someones sudden departure leaves a slowly evaporating wound for others to fill. Perhaps the best known — certainly the largest — flying castle is the City, a livable monument seeded by a small dedicated collective but endlessly rethinged since inception — and now open to all: Citys founders and their descendants are a tiny share of its largely transient population.

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